roachification
A downloadable digitized analog game
roachification - an ecofeminist ttrpg exploring systems thinking through emergent strategy and pleasure activism in an escalating climate crisis exploited to cultural genocide and extortion of marginalized folx by the broligarchy. [both analog & digital via zoom / livelab broadcaster - feels like a sit down nanoLARP]
overview - an official governmental document is leaked, exposing the climate crisis timeline as a hoax intended to distract from the broligarchy’s nature-assisted genocide of “the cockroaches of the world.” while 2035 was initially offered as the last possible time for meaningful change to be created towards lowering the global carbon footprint, it turns out it was actually a production timeline for rich doomsday preppers to set up a cushy escape by extorting the planet and its peoples’ energies and resources. in this hopepunk ttrpg (via analog game and virtual broadcasting), a small community goes underground in a desperate attempt to organize and collaborate towards a semi-sustainable future to hopefully inherit what is left of the world.
climate theme & impact: we are exploring queer ecofeminism, dark ecology, green chemistry, and sustainability - even within a climate catastrophe. we are inspired by Timothy Morton’s philosophical writing, and our call to action is to hopefully lower the amount of individual guilt and shame players feel regarding our own responsibility for a shifting environment while developing a sense of playful care through practicing systems thinking towards fractal change. our ultimate hope is to raise ecological literacy.
we've left in the history of our development of this game in case you're interested to see its evolution.
enjoy!
the roachification team [IndieCade Climate Jam 2026: Plant a eed]
credits:
Tony Chiarella "Chi" [narrative design, worldbuilding]
Caitlyn McCain [UI/UX design]
ariel glenn mombrea [art design, worldbuilding]
Jay Reinier [level design, programming, worldbuilding]
Prempree Duangpummet "Pao" [climate expert]
brynn asha walker [gameplay design, digital assets, worldbuilding, project management]
| Updated | 10 days ago |
| Status | Released |
| Author | brynn~ |
| Genre | Survival |
| Tags | hopepunk, Tabletop role-playing game |
| Content | No generative AI was used |
Download
Install instructions
access the digital game here and play over videoconferencing on a shared screen with 3-6 total players and one person managing the digital board (you may want to watch the playthrough video first for an easier start).
once complete, please fill out our roachification playtest survey here to help us with the future of this game!
here are the full links just in case . . .
roachification digital ttrpg website - https://broadcaster.livelab.app/08ab23bb-ed18-487d-92e9-37bb21240e20/stage
roachification playtest survey - https://forms.gle/Hm6dVbDBo7rufNYa6
Development log
- sprint 3 week 1 devlog27 days ago
- sprint 2 devlog41 days ago
- sprint 1 devlog47 days ago




Comments
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Not sure what the game design is but I love the title and I love the story. I am looking forward to seeing how this game will come together. I cannot think of how this game will look which makes me all the more excited to see the end result. I can't wait to play it.